Hey guys! I need help understanding mechanics of damage conversion when CHAOS damage is the end result. This makes my Lightning damage Chaos damage. Now i need to know the mechanics of applying damage modifications. So first all my Lightning damage sorces add up, 300 from bow, 200 from aura, armor modifiers etc. Then it gets multiplied by Lightning damage% nodes right? Or Lightning damage with weapons (Arcing blows/Elemental Damage with weapons)? Either way, some of these add up first right? Now what I wanna know, do ELEMENTAL DAMAGE nodes (not weapon, pure elemental) affect my Lightning damage before its converted to chaos damage by bow effect? Since skilling them makes my dps go up slightly, like 20 dps for 8% node. Do these PURE ELEMENTAL DAMAGE nodes only affect my Fire and Cold damage since I have a few small added cold and fire dmg's, It seems to me to only affect those. Since if it applied to already multiplied Lightning damage I think it would show more increase. Now it struck to me that maybe only Weapon elemental damage nodes apply before conversion, but elemental damage nodes (non weapon) do not affect my Lightning damage since it is already converted to chaos and chaos is not elemental? CAN ANYONE CLARIFY HOW DOES THIS CONVERSION MECHANIC WORK? I need to know so I can fully optimize my character, and googling and searching forums for days now with no real anwser. Could ANYONE clarify this please? | Posted by dezignedelic on Sep 26, 2014, 11:41:47 AM |
Converted Damage Main article: Damage conversion There are many skills, supports, and item mods which will convert one type of damage into another. Converted damage is affected by modifiers from both the type of damage it was converted from, and the type of damage it is converted to. Seems both apply. :S | Posted by dezignedelic on Sep 26, 2014, 11:59:04 AM |
It works like any other conversion - all your base lightning damage is also chaos and will benefit from either group of mods. So you got base damage * (1 + sum of all increases) * (1 + multiplier1) * (1 + multiplier2).. That 'sum of all increases' can be chaos damage, elemental damage, lighting damage, weapon elemental damage, projectile damage.. Есть один путь - наверх! ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | Posted by on Sep 26, 2014, 12:01:14 PM |
Conversion occurs before any modifiers are applied. As Raics mentioned, the Converted Damage will also benefit from modifiers to the original Damage type. In this case, your Chaos Damage will benefit from Increased Elemental Damage. This post you found earlier gives a simplified example of Fire to Chaos Conversion. It's accurate, and can be applied to your situation. The important thing to take away from Conversion rules is: Increased/Reduced Damage always applies in one single step. The reason you only see small increases in Damage is simply because all Increased and Reduced type modifiers are additive. If you already have a total of 300% Increased Damage, then adding another 8% Increased Elemental Damage has a very, very minor effect. | Posted by on Sep 26, 2014, 12:53:29 PM |
Oh great. Now i understand. Occured to me maybe the Increased Elemental damage maybe only applied to Cold/Fire dmg since my Lightning damage is not elemental any more. Anyway this clears it up, will know how to calculate from now on. Thank you all :) | Posted by dezignedelic on Sep 26, 2014, 1:38:12 PM |
Report Forum Post
Convert Elemental Dmg To Chaos Dmg Poetry
Hello Let's say I convert my Ice Nova 100% to Fire and then from Fire 100% to Chaos. What would a 10% increased Spell damage node do and what would a 10% increast elemental damage node do? Thanks 3.3 RF Trickster SSF HC guide : https://www.pathofexile.com/forum/view-thread/2147256 Last edited by Rusherboy on Mar 5, 2016, 9:30:48 AM | Posted by Rusherboy on Mar 5, 2016, 9:30:28 AM |
Both of those would do the same thing: stack additively with other existing increased damage modifiers. Wiki words it in a way that leaves a lot of people confused and I don't know how I would explain it better so I'll just leave it at that. Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/ Contact [email protected] for account issues, or [email protected] for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 | Posted by on Mar 5, 2016, 9:35:10 AM |
' What an elemental node does is 'apply damage onus if the damage is fire, lightning or cold', doesn't matter if it's both fire and cold. Есть один путь - наверх! ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | Posted by on Mar 5, 2016, 10:21:43 AM |
Thanks for the replies. Just one more question. When does it apply? To cold before conversion, fire after conversion or chaos wich is the final form of the damage? Thanks 3.3 RF Trickster SSF HC guide : https://www.pathofexile.com/forum/view-thread/2147256 | Posted by Rusherboy on Mar 5, 2016, 12:48:25 PM |
Posted by on Mar 5, 2016, 1:03:51 PM | |
' Since damage is converted to chaos, what happens to the invreased elemental damage since chaos isnt elemental? 3.3 RF Trickster SSF HC guide : https://www.pathofexile.com/forum/view-thread/2147256 | Posted by Rusherboy on Mar 5, 2016, 4:33:51 PM |
' Using a fireball that deals 10 damage with no other increases both versions would result in 11 damage. Damage increases apply to all stages of conversion but only once. Since you are using a spell that only deals elemental damage all spell and element increases are equal. Increased Spell damage increases all damage types by spells. Increased elemental damage increases all elemental damage done by any kind of source. Your increased elemental damage would take effect before conversion. In the end think of damage conversion as a best case scenario with one exception, your increases always only apply once. Converting a spells damage three times will not increase the effectiveness of spell damage increases. | Posted by Karnikula on Mar 5, 2016, 4:54:12 PM |
' 10 fire damage + 10% = 11 Chaos damage. | Posted by Karnikula on Mar 5, 2016, 4:58:34 PM |
Thanks for the explanaiton :) ' I knew that, I just wasn't sure if elemental increase would be added if the endresult of the damage was non-elemental. 3.3 RF Trickster SSF HC guide : https://www.pathofexile.com/forum/view-thread/2147256 Last edited by Rusherboy on Mar 5, 2016, 6:55:34 PM | Posted by Rusherboy on Mar 5, 2016, 6:34:50 PM |
PoE uses a 'Tag System' when dealing with passives Let say: Damage conversion is calculated first, so: Ice Nova deal 100 'Cold' damage and is a 'Spell', so the initial damage is tagged 'Cold, Spell' then convert 100% cold to fire, so now the damage is 100 fire, and is tagged 'Fire, Cold, Spell' because the damage is from 'Cold, Spell'. then convert 100% fire to chaos, so now the damage is 100 chaos, with 'Chaos, Fire, Cold, Spell' tags. after the conversion, modifiers with the above tags take into account. In your case, '10% increased Spell Damage' and '10% increased Elemental Damage' both match the tags of the resulting damage, so they take effect. Because the are both 'increased' modifiers, they stack additivly: 100 chaos dmg * (1+10%+10%) = 120 chaos dmg. Detailed Damage Calculation can be found here: http://pathofexile.gamepedia.com/Receiving_damage Other Game Machanics: http://pathofexile.gamepedia.com/Game_mechanics | Posted by Windaas on Mar 7, 2016, 3:14:11 PM |
Convert Elemental Dmg To Chaos Dmg Poem
Aug 24, 2016 Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I think we Need a Option to Convert Elemental to Physical Damage. We Have so many options to convert phys to others but in the other lane? German Fan Blog. Www.Koenig-Gaming.de 2.0.2 Crit Chaos Arc with Dual Curse 61k+ DMG. Unique items Flat added Chaos Damage. Unique items that add a flat amount of chaos damage or grant Added Chaos Damage Support Added Chaos Damage Support Chaos, Support Icon: H Mana Multiplier: 130% Requires Level 31 Supports any skill that hits enemies. Per 1% Quality: Supported Skills deal 0.5% increased Chaos Damage Supported Skills have (17-170) to (26-255) added Chaos Damage This is a. Feb 08, 2020 Convert as much incoming phys to an element, this chest converts the element to chaos, ez phys mitigation. Any of the temple mods on armour, amulet, or belt that grant t1 resist to an element and commute 10% of incoming phys to that element: e.g. Archivo imagen snowleopard_10a432_userdvd dmg osx 10.6. Topotante's 46-48% cold resist +. Rise of the tomb raider. This is because bonuses apply after conversion, but check for damage types that the damage had before conversion. For example, start with 100 base Physical damage. Then convert 100% physical to Lightning to Cold to Fire: '10% increased elemental damage' will result in 110 fire damage. (If it was ever elemental damage, apply bonus) On the other. Did some research on Fire-Chaos Incinerate myself. Covert a 1 dimension dmg to 3d. There are 4 reasons to convert all your damage to chaos I know: Reflect - chaos damage can't be reflected back. Resistances - Bosses generally have their chaos resistance 2 times lower than elemental ones (45% elemental and 22% chaos for most of them).